(Bi-)Weekly review: November 14 - 27
I totally bombed on last week’s review, so this one kind of does double duty. I’ve scratched the events section, too, given that I missed tracking events & moods for quite a few days in this period. Things have been insane and insanely busy as of late. Tasks and Accomplishments: From last two weeks: Life Management: [―] Continue room cleanup &...
Weekly review: November 7 - November 13, 2011
Maybe I should just set Mondays as the day to do the reviews, although I really think Sunday is the more appropriate day for it. I just need to get my head into a working state on Sundays. Once again I have things on the list here completed, but that I didn’t do during the week; as usual, it’s unchecked for this review but will be checked for the next one. This week’s been...
Weekly review: October 31 - November 6, 2011
Woo, late again. The malaise of Sunday pretty much prevented me from doing anything at all, so it’s another Monday review for me. So much stuff has been piling up that I’m taking it kind of easy this week with regard to new tasks. They’re mostly of the think and fetch variety, allowing me to actually try and clear out the task backlog again. Tasks and Accomplishments: From...
What do I know, anyway?
I was recently asked on formspring about what I know about game development. Much to my consternation, I didn’t have an answer I felt comfortable with — not just for game development, but what I know in general. What do I know? How can I quantify and qualify my skills, traits and knowledge? When I do things like host game design workshops, or talk about software development or...