Open with a broad statement about visual novels, linking back to their Japanese origins and making generalisations about its Western audience. One such example of the previous statement is a popular game that either came out a long time ago or has received extensive press coverage. And that’s where we come to This Visual Novel by Studio which has been recently released.
Short summary of the premise making sure to highlight anything that isn’t ordinary, followed by a general statement about what that means, in case you can’t figure that out.
A longer summary of the plot thinly disguised as describing the gameplay. Careful avoidance of potential spoilers while being general enough that readers who have played the game think that the reviewer hasn’t. Despite—or perhaps in light of—this description, This Visual Novel is an enjoyable play.
A special mention that while this game has aspects that every other visual novel has, it is special because the reviewer has never encountered this many choices, that much text or an element so apparent.
General comments about the art style; praise or criticism given in proportion to how large the eyes of the characters are. Studio did a good job though and it’s partly why This Visual Novel has been picked up for review.
However, not everything about This Visual Novel is great. The length of it is too long or too short and a statement is made about the attention spans of most gamers, despite the fact they are reading this review and have already waded through paragraphs of vague praise and unspecific summaries. A note about a few nitpicky details that should have come out in editing or testing but don’t fool the seasoned eyes of this reviewer. The price is also something to note, being much to expensive because it’s in the double digits.
A one line summary of everything said so far, nothing actually lost in this shortening. Fans of the visual novel genre will want to play this game, but this review isn’t going to bring any new audiences.
Score or final grade, rephrasing what was said in the closing remarks.
This Visual Novel by Studio is available here, here and here.
Bad journalist, no coffee. (Thanks Shades for pointing this out.)
Telus, if you offer a service to customers, make sure it actually works.
So, I’m getting burned this billing period. Why? Because Telus offers a service that notifies customers if they’re approaching their data usage cap, but says nothing (at least on their site) that it is wholly unreliable. The way it is presented on the mobility service site wouldn’t make you think that, though, so I trusted it to let me know if I was getting close to raking up additional charges (of 10¢ per megabyte).
Well, I’m now in the red, and not a single message was sent letting me know. Not days ago when I crossed the 75% mark, not yesterday when I crossed the 95% mark, nothing at all. And while the customer service representative I talked to was apologetic about it, she stated that the data notifications service cannot be relied on by customers.
Well, if that’s the case, why offer it at all? I mean, besides to give customers a false sense of security, making it easier to rip them off.
Telus, if you are offering a service that affects how customers use your paid services, and it doesn’t work, you are fucking with their finances. And if you do so in a way that actually results in a customer dropping money into a pit, like with not letting customers know that the servicedoesn’t workuntil they call and complain about it, you are at best negligent and at worst criminally fraudulent. And don’t think your customer agreements protect you — those are contracts and contracts can be tossed out by judges at their whim in court.
You are fucking us over, Telus. And if enough of us lose money because of shit like this, you better expect a nice big class action to give you a PR black eye and a decent chunk of cash gone to legal fees and remuneration for the customers you’ve been ripping off. Either fix your data notifications service, get rid of it completely, or expect us in court.
There’s been a kerfluffle recently with a leaked beta of Katawa Shoujo and incessant arguments from zealous open source “pirates” that there’s nothing wrong with them distributing the beta or mods for KS based on it because the final game is under a Creative Commons license.
Guess what, fuckwads? YOU. ARE. WRONG.
First of all, the leaked beta is NOT licensed for you to download or use. The final version is licensed, but dealing with the beta is software piracy, plain and simple. Nobody but the devs have any rights to it.
Second, the particular license for Katawa Shoujo is CC-NC-ND. That is, Creative Commons - Non-Commercial - No Derivatives. That means no selling, no modding.
What makes the situation even more annoying is the sense from the OSStards that they deserve - no, they are OWED - the right to do whatever they want with their copy of Katawa Shoujo, simply because it wasn’t licensed the old-fashioned EULA way. As if 4 Leaf Studios committed the gravest sin by not releasing everything under the GPL instead, scripts and all. Most people grow out of this embarrassing sense of entitlement by the time they’re eight years old, and the bullshit that the devs are going through because of it has made one of them never want to release anything that runs on Linux again, because that community is jam packed with such demanding little children.
As someone who makes good use of open source software and enjoys seeing this, I feel ashamed for these people behaving this way, and causing nothing but headaches for the KS devs. After what I’ve seen on reddit and Twitter over this issue the last couple days makes me not want to have anything to do with the open source community ever again, because these bad apples, as few as there may be, paint all others with the same damning brush.
Rein in your crippling, idiotic zealotry, open source community, and don’t pester people who spend years of their life making you something that you enjoy simply because they don’t use a license you don’t like.