Over the last week or so, I began work on a new game project. It’s a dungeon crawler, somewhat in the style of The Bard’s Tale or Legend of Lith II; however, many, if not all of the dungeons in the game will be randomly generated so as to provide a different experience for every playthrough.
So far, I’m just doing prototype work, testing out basic rendering and figuring out how to build maps. Like my last two (non-game) projects, this currently unnamed project is for Windows Phone. I’m not sure when it’ll be available, but I’d like to get to a playable alpha stage by Christmas. I figure that I will be prototyping through the end of September, possibly later.
Besides developing the prototype, I’m also designing a story and characters for the game. The story and characters aren’t perfectly original, but I’m not concerned about that (at least not at this time). There will be a lot of opportunities to break from cliché as time goes on and game concepts are solidified.
Hopefully I can get this game rolling!
P.S.: I have a screenshot gallery for the prototype over on min.us: https://minus.com/mbagJMDJa5/1g